d2clone-kit

Diablo 2 is arguably one of the best action RPG created ever. This is humble
attempt to recreate and, hopefully, deconstruct it using Common Lisp
programming language and related techniques.

Features

  • Support for Tiled map format.
  • Support for Aseprite sprite format.
  • Support for CastleDB database format.
  • Performant Entity-Component-System implementation supporting
    parent-child entitiy relationships.
  • Prefab subsystem allowing creation of new components using
    predefined file-backed template.
  • Simple yet powerful events subsystem.
  • Full-blown game character subsystem.
  • Simple actions subsystem, providing building blocks for complex
    character behaviour.
  • Basic game session utilities.
  • 2D renderer with functional interface.
  • Sprite batching subsystem.
  • Simple DSL for creating GUI windows by
    Nuklear library.
  • Naïve implementation of A* pathfinding algorithm.
  • Powerful debugging facilities, including entity tree dumping and
    visual debugging.
  • Loading assets from zip files.
  • Simple yet versatile configuration subsystem.
  • Logging subsystem.

Installation

d2clone-kit requires liballegro to function. To install
liballegro, refer to your distribution’s package manager; for instance, on
Debian derivatives (including Ubuntu and Mint):

sudo apt-get install liballegro-acodec5.2 liballegro-audio5.2 \
    liballegro-image5.2 liballegro-dialog5.2 liballegro-ttf5.2 \
    liballegro-physfs5.2 liballegro-video5.2

Currently the following Common Lisp implementations are tested and supported by
d2clone-kit:

You can run it on x86_64 Linux, macOS, and Windows, while SBCL on Linux is the
recommended platform.

To install d2clone-kit, clone the repository to your Quicklisp’s
local-projects directory (assuming you have
Quicklisp installed):

$ git clone https://gitlab.com/lockie/d2clone-kit \
    ~/quicklisp/local-projects/d2clone-kit
$ sbcl --quit --eval \
    "(progn (ql:register-local-projects) (ql:quickload :d2clone-kit))"

Glossary

  • action – abstraction of a multi-frame action performed by an
    entity. Unless stated otherwise, action is represented with its global index.
  • isometric coordinates – coordinates in isometric projection.
  • orthogonal coordinates – floating point in-game world coordinates. One
    unit of length corresponds to one map tile width, typically 64 pixels.
  • prefab – system-specific object loaded from file and used as a template
    to create new instances of system’s component.
  • screen coordinates – integer screen pixel coordinates.
  • viewport coordinates – screen pixel coordinates relative to the current
    camera position.

Roadmap

See ROADMAP.

Legal

d2clone-kit is licensed under the GNU GPL license version 3.
See LICENSE.

Diablo® II – Copyright © 2000 Blizzard Entertainment, Inc. All rights
reserved. Diablo and Blizzard Entertainment are trademarks or registered
trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.

d2clone-kit and any of its maintainers are in no way associated with or
endorsed by Blizzard Entertainment®.

Visit original content creator repository
https://github.com/lockie/d2clone-kit

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